Showing posts with label flip weapons. Show all posts
Showing posts with label flip weapons. Show all posts

Monday, July 19, 2021

more flip weapons

Three more flip weapons, in order from least to most cursed.
  1. The SAW // BILL
    • SAW. A circular saw-blade, fixed to a length of chain that can be whipped as a thrown axe, out to spear range, and pulled back at the end of your action. When you deal minimum damage, the chain locks into a bar, flipping the weapon to BILL.
    • BILL. A polearm with a surprising light, hollow steel haft, ending in a cruelly serrated blade. As pike. When a foe misses you with a hand-to-hand attack that does not have a long reach, you may immediately make a backstab attack against them and flip the weapon to SAW.
  2. The PIPE // WRENCH
    • PIPE. A large, silver musician's pipe (only an awkward weapon). When you play it, any creature that can hear the music but does not understand speech must save or fall into a sleep. If any creature makes its save, flip the weapon to WRENCH.
    • WRENCH. A silver wrench, as a silver mace. When you next walk in the moonlight with the weapon, flip it to PIPE.
  3. The BLADE // WRAITH 
    • BLADE. A long, thin thrusting sword. As a rapier, but those wounded roll a d6 for every wound at the end of their actions. On 5-6, the wound stops bleeding, but otherwise each bleeding wound deals an additional point of damage. When you kill a living person with it they and the weapon are consumed in a crimson flash, flipping the weapon to WRAITH.
    • WRAITH. An indistinct pale figure, cloaked in a once-fine pall, now faded and stained. They obey any command you give, and otherwise follow you, lurking nearby. The WRAITH will not do violence, but anyone who locks eyes with it must save against fear. When you reach beneath the cloak, seize the hilt and pull the BLADE free, all that is left of the menacing figure are some burnt bones.

Thursday, May 27, 2021

Come Out // Fight Me

This one's kind of a snippet, but I wanted to write a class that uses the flip mechanic before the rest of the gretchsphere moves on from the idea.

Come Out // Fight Me: The Monster Slayer (GLOG Class: Fighter)

Monsters can't be fought with ordinary weapons. Well, I mean, they can, but it's a mistake. Monsters don't fight in ordinary ways, and if you want to match them you can't either.

+1 HP and Save per template.

  1. You have a flip weapon of some kind (such as the CRASH // LASH, below), are proficient with it. You can use the abilities that cause it to flip from one state to another.
  2. You never mistake the signs of a monster's presence for something a natural creature would leave.
  3. You can rescue someone within reach from an attack by throwing yourself in its way. You always take half damage (no roll or save) from the attack and can't do this again until after you flip your weapon.
  4. Whenever you're fighting a creature that will hurt someone else if you don't stop it, your weapon damage explodes.

The CRASH // LASH

  • CRASH. An iron rod with an iron fist at the end. As a mace, but when you deal maximum damage your foe is knocked down or back a few steps (their choice) and the weapon flips to LASH.
  • LASH. A chain whip ending in an iron claw shaped like a human hand. As a whip (an awkward weapon), but if you successfully disarm, entangle or trip a foe with it you pull them to you or you to them (their choice), deal the higher of two d6s of damage, and the weapon flips to CRASH.