a blog of short and medium length ttrpg thinking posts

Thursday, May 27, 2021

Come Out // Fight Me

This one's kind of a snippet, but I wanted to write a class that uses the flip mechanic before the rest of the gretchsphere moves on from the idea.

Come Out // Fight Me: The Monster Slayer (GLOG Class: Fighter)

Monsters can't be fought with ordinary weapons. Well, I mean, they can, but it's a mistake. Monsters don't fight in ordinary ways, and if you want to match them you can't either.

+1 HP and Save per template.

  1. You have a flip weapon of some kind (such as the CRASH // LASH, below), are proficient with it. You can use the abilities that cause it to flip from one state to another.
  2. You never mistake the signs of a monster's presence for something a natural creature would leave.
  3. You can rescue someone within reach from an attack by throwing yourself in its way. You always take half damage (no roll or save) from the attack and can't do this again until after you flip your weapon.
  4. Whenever you're fighting a creature that will hurt someone else if you don't stop it, your weapon damage explodes.

The CRASH // LASH

  • CRASH. An iron rod with an iron fist at the end. As a mace, but when you deal maximum damage your foe is knocked down or back a few steps (their choice) and the weapon flips to LASH.
  • LASH. A chain whip ending in an iron claw shaped like a human hand. As a whip (an awkward weapon), but if you successfully disarm, entangle or trip a foe with it you pull them to you or you to them (their choice), deal the higher of two d6s of damage, and the weapon flips to CRASH.

Friday, May 21, 2021

the horrible CRAAB

CRAAB. HD and fighting ability as two mortals, armor as plate. Immune to fire and cold, but takes double damage from either immediately after being subjected to the other.

Spirits of chaos may take on innumerable forms in the depths of the maelstrom, but when they journey into the intertidal regions that border our world they overwhelmingly assume the shape of the craab: a round creature the size of a bullock, with too many legs and no other identifiable organs. Its surface is like baked, unglazed clay, yet it is both strangely supple and tough. When slain and broken open, the tissues of a craab quickly dissolve into murky, brackish and foul-smelling water and the shell crumbles like ordinary clay.

 

Magicians can force a spirit of chaos out of the half-shape of the craab and into another form. The Referee rolls two dice and chooses a form with as many HD as the lower of the two for the spirit. A magician must then expend a spell slot of that level/roll that many MD to force the transformation (no save) in a number of combat rounds equal to the higher of the dice the Referee rolled. If the craab has not been killed before then, its shell bursts open violently and the (unhurt) new form emerges from it, dripping pure water.