a blog of short and medium length ttrpg thinking posts

Friday, May 21, 2021

the horrible CRAAB

CRAAB. HD and fighting ability as two mortals, armor as plate. Immune to fire and cold, but takes double damage from either immediately after being subjected to the other.

Spirits of chaos may take on innumerable forms in the depths of the maelstrom, but when they journey into the intertidal regions that border our world they overwhelmingly assume the shape of the craab: a round creature the size of a bullock, with too many legs and no other identifiable organs. Its surface is like baked, unglazed clay, yet it is both strangely supple and tough. When slain and broken open, the tissues of a craab quickly dissolve into murky, brackish and foul-smelling water and the shell crumbles like ordinary clay.

 

Magicians can force a spirit of chaos out of the half-shape of the craab and into another form. The Referee rolls two dice and chooses a form with as many HD as the lower of the two for the spirit. A magician must then expend a spell slot of that level/roll that many MD to force the transformation (no save) in a number of combat rounds equal to the higher of the dice the Referee rolled. If the craab has not been killed before then, its shell bursts open violently and the (unhurt) new form emerges from it, dripping pure water.

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