Three more flip weapons, in order from least to most cursed.
- The SAW // BILL
- SAW. A circular saw-blade, fixed to a length of chain that can be whipped as a thrown axe, out to spear range, and pulled back at the end of your action. When you deal minimum damage, the chain locks into a bar, flipping the weapon to BILL.
- BILL. A polearm with a surprising light, hollow steel haft, ending in a cruelly serrated blade. As pike. When a foe misses you with a hand-to-hand attack that does not have a long reach, you may immediately make a backstab attack against them and flip the weapon to SAW.
- The PIPE // WRENCH
- PIPE. A large, silver musician's pipe (only an awkward weapon). When you play it, any creature that can hear the music but does not understand speech must save or fall into a sleep. If any creature makes its save, flip the weapon to WRENCH.
- WRENCH. A silver wrench, as a silver mace. When you next walk in the moonlight with the weapon, flip it to PIPE.
- The BLADE // WRAITH
- BLADE. A long, thin thrusting sword. As a rapier, but those wounded roll a d6 for every wound at the end of their actions. On 5-6, the wound stops bleeding, but otherwise each bleeding wound deals an additional point of damage. When you kill a living person with it they and the weapon are consumed in a crimson flash, flipping the weapon to WRAITH.
- WRAITH. An indistinct pale figure, cloaked in a once-fine pall, now faded and stained. They obey any command you give, and otherwise follow you, lurking nearby. The WRAITH will not do violence, but anyone who locks eyes with it must save against fear. When you reach beneath the cloak, seize the hilt and pull the BLADE free, all that is left of the menacing figure are some burnt bones.
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