a blog of short and medium length ttrpg thinking posts

Thursday, January 14, 2021

winning fame

Fame is gained by defeating foes, carrying off loot or receiving grand gifts. Fame represents not only your celebrity but also your esteem among your people.

  • Every hit dealt in a mêlée is worth a point of fame to each fighter on the line.
  • A foe slain in single combat is two points of fame per hit it took to bring them down.
  • A foe brought home as a captive is worth three points per hit they could have taken.
  • A captive freed from the enemy is worth four points per hit they could take.
  • A peace made is worth five points of fame for ever family involved.
  • Goats or sheep seized from the enemy or given in recognition of great deeds are worth a point of fame per head. Cattle or horses are worth eight points per head.
  • Wealth given away freely is worth half the fame it would be worth when seized from the enemy.

A group of heroes who carry of loot together (or are awarded a gift in gratitude together) each receive a full half of its fame and split the remaining half between them. Thus, if three warriors together drive home a flock of 24 goats from enemy lands, each one of them gains 12 points of fame plus one-third of the remaining 12, so each warrior receives 16 points of fame.

Only wealth taken from the enemy or awarded as a gift for one's great deeds builds an adventurer's fame. Gifts to or from one's comrades-in-arms do not increase one's fame unless they are wedding-gifts.

To determine its effect on one's fame, convert coin, fine cloth, jewels or other precious stuffs to an equivalent amount of livestock. One weight of gold, or 25 weights of silver is a fair price for an ox, a common horse (though a warrior's horse may be much dearer) or eight sheep or goats.

FameTitleFollowers
0NobodyHired hands demand payment in advance.
20RogueHands want half their fee up front.
40NeighborA few (2-7) will brave danger with you for a fair share of the rewards.
80FellowA band (5-35) will brave danger for a fair share, a few for loyalty alone
160SeniorA company (30-175) will brave danger for a fair share, a band for loyalty alone. your decisions suffice for twenty families.
320WorthyA company will follow you for loyalty's sake. your decisions suffice for 55 families.
640GrandeeYour decisions suffice for 400 families.
1000+LegendYour decisions suffice for 3,000 families.  

If one's decisions suffice for a community, they still may not be in any formal position over it; this simply means that if a matter from a community of twenty families is brought to a captain to settle, they will not dispute the decision unless it is obviously unjust. One need not have a captain's esteem to officiate for such a community, though it may be more difficult without.

1 comment:

  1. This is good stuff. It really does put people in the mindset of society you're emulating. Please, if you work on anything else along these lines, be sure to post that in the OSR discord as well.

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