Note: this is not an earnest attempt to recreate any game that was played in the Twin Cities in 1971. It is just something that I threw together based on one explanation I have seen of the (poor quality and contradictory) evidence of how combat in that game worked.
These are incomplete, I basically just wrote and edited until I ran out of steam but I think it'd be enough to start playing.
I didn't include any Referee's guidance for timekeeping or reactions or things like that, just do your best I guess.
Rules Brief for Players
The game is about a companies of adventurers going on expeditions into strange mazes and uncanny places to find their secrets and treasures. These expeditions are dangerous; adventurers may well die. If they survive, however, their fame and power will grow...
Advice:
- If you don't know what to do, ask questions.
- Tell the others what you want to do.
- The Referee won't lie to you, but they may not tell you everything.
- There aren't rules for everything. If you make a good play, you won't need to roll any dice.
- If you fight, someone will get hurt. It could very well be you.
Adventurers usually go on expedition in large companies, to have the advantage of numbers. Each player can have a few different characters in the company.