(I posted something rather like this in the GLOG discord but here it is in a less ephemeral format. "Skill" is here, what most GLOGs call "template." Characters start with two skills and learn one per level.)
The Soulknife
The initiates of Soulknife orders hone their mental and physical talents until they become uncanny masters of intrigue and infiltration. Soulknife skills have the are psychic and rogue types.
Psychic — when you make a bad impression you may make a psychic roll ([psychic skills]-in-6 chance to succeed; if the roll is 1 you may not make another psychic roll until you collect your thoughts) to reroll the reaction roll.
Rogue — whenever you fail an ability check/saving throw to do sneaky stuff, you have a [rogue skills]-in-6 chance to succeed anyway.
Soulknife skills:
- Can instantly create a knife in your hand, any time your psychic roll is not spent, which fades to nothing a few seconds after it leaves your person.
- You may make a psychic roll to make an implausibly long or high jump. On a failure you know better than to attempt it.
- You may make a psychic roll to make one creature who noticed you forget about you. When next they notice you, they remember the first time.
- You you hit someone with a hand-to-hand attack but deal [psychic skills] damage or less, you stun them.
Related skills:
- (Psychic, requires 2 psychic skills.) You can collect your thoughts in a few minutes instead of a few hours.
- (Rogue) Whenever you hit an enemy who is surprised, deal a minimum of [rogue skills]d6 damage.